Journal

Notes on computer graphics, wet-plate photography, and whatever else catches my attention.

Some More "Lens Reviews"

Some More "Lens Reviews"

A follow-up to my Projection Optics Company 18" E.F. review — four more wide-aperture projection and process lenses tested for wet plate photography.

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Tiled Resources in DirectX 11.2

Tiled Resources in DirectX 11.2

Microsoft's //build keynote featured Graphine's Granite engine in a DirectX 11.2 tiled-resources demo — a look at what hardware page-table exposure means for virtual texturing.

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Brink — Technical Analysis

Brink — Technical Analysis

A deep forensic look at the graphics technology in Splash Damage's Brink — virtual texturing, dynamic character customization, and deferred shading.

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Virtual Texturing using CUDA

Virtual Texturing using CUDA

GPU Pro book chapter on virtual texturing with CUDA acceleration — plus a GTC poster presentation on the research.

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OceanWaves 3ds Max Plugin

Release of the OceanWaves plugin for 3ds Max — procedural ocean wave surfaces based on the Tessendorf simulation model.

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ETQW Website

The official Enemy Territory: Quake Wars website goes live — working at Splash Damage as a graphics programmer.

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Off to E3

Heading to E3 in Los Angeles after finishing the game trailer — the announcement is finally happening.

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First Post

Hello world — new webserver, new hostname, and plans for a graphics and ranting blog.

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