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OceanWaves 3ds Max Plugin

Release of the OceanWaves plugin for 3ds Max — procedural ocean wave surfaces based on the Tessendorf simulation model.

I've released OceanWaves, a plugin for Autodesk 3ds Max that generates animated ocean wave surfaces procedurally.

The simulation is based on the Tessendorf ocean model — the same technique used in visual effects for films such as Titanic, The Perfect Storm, and Waterworld. It generates physically plausible ocean surfaces by summing a statistical spectrum of waves in the frequency domain and using an inverse FFT to produce the final height field.

Features

  • Wind-driven wave generation (direction, speed, fetch)
  • Animated height field output compatible with 3ds Max geometry
  • Supports Max 6 and Max 9 (32-bit)

More details, screenshots, and downloads on the OceanWaves page.